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	<title>Friend Codes</title>
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	<description>Nintendo 3DS Editorials Daily</description>
	<lastBuildDate>Tue, 24 May 2011 01:53:12 +0000</lastBuildDate>
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		<title>Friend Codes</title>
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		<title>Death</title>
		<link>http://friendcodes.wordpress.com/2011/05/24/death/</link>
		<comments>http://friendcodes.wordpress.com/2011/05/24/death/#comments</comments>
		<pubDate>Tue, 24 May 2011 01:53:10 +0000</pubDate>
		<dc:creator>ereadfan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://friendcodes.wordpress.com/?p=78</guid>
		<description><![CDATA[Inevitable. One word, describing another in ways others can not. Even then, the definition of death can never be fully grasped. It&#8217;s incredibly painful in ways that taunt your mind. Thousands of extremely diverse thoughts racing through your mind all centered around the dark, deadly theme of death when what you&#8217;re doing, thinking, or acting [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=friendcodes.wordpress.com&amp;blog=351836&amp;post=78&amp;subd=friendcodes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Inevitable. One word, describing another in ways others can not. Even then, the definition of death can never be fully grasped. It&#8217;s incredibly painful in ways that taunt your mind. Thousands of extremely diverse thoughts racing through your mind all centered around the dark, deadly theme of death when what you&#8217;re doing, thinking, or acting is associated with the said word. The gut-wrenching event of a death makes emotions come forth that you do not always realize you have, and puts new perspectives on life. </p>
<p>Realization. Nothing hits harder than that when a death occurs. It happens to us all. We sit there, mourning, praying, and reminiscing about the beings past. Then we realize. Sadly, painfully, heartbreakingly we come to the point where in our minds we accept the fact that the person no longer exists on the planet with us. It kills us inside. Liquid oozes from our faces as we sob in the knowledge of the loved one never returning. And as all of these emotions build up, we think of another terribly freightening fact associated with death that leads to the ultimate climax to us all.</p>
<p>Implementation. As fairly knowledgeable creatures placed on this planet, ones with knacks for solving and creating and what not, we all come to the simple, inevitable realization that death will one day occur to us. You. We implement these facts into our mind stream and output thoughts ranging from crazy, to sincere, to insane. And it eats away at us, until we recieve the power to move on. Look forward. And accept that the cycle of life is an incredible thing in amazing and happy and scary ways. We live for the moment, because we never know which moment will be our last&#8230;</p>
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			<media:title type="html">ereadfan</media:title>
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		<title>The waters fine, Rockstar</title>
		<link>http://friendcodes.wordpress.com/2011/01/26/the-waters-fine-rockstar/</link>
		<comments>http://friendcodes.wordpress.com/2011/01/26/the-waters-fine-rockstar/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 04:13:10 +0000</pubDate>
		<dc:creator>ereadfan</dc:creator>
				<category><![CDATA[Nintendo 3DS]]></category>

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		<description><![CDATA[From the Gameboy Color on, Rockstar has released a Grand Theft Auto game on Nintendo&#8217;s portables. While the GBC and GBA games may have felt like mere ports of their PS1 cousin, the DS effort was done with passion. The developers really took to the DS and implemented such features as the touch screen into [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=friendcodes.wordpress.com&amp;blog=351836&amp;post=74&amp;subd=friendcodes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>From the Gameboy Color on, Rockstar has released a Grand Theft Auto game on Nintendo&#8217;s portables. While the GBC and GBA games may have felt like mere ports of their PS1 cousin, the DS effort was done with passion. The developers really took to the DS and implemented such features as the touch screen into the unique, original and critically acclaimed Chinatown Wars. That proves Rockstar can create quality handheld experiences with Nintendo, and is more the reason why they should be working on an all new 3D GTA for the 3DS.</p>
<p>This would provide Rockstar with multiple opportunities, like giving Nintendo players a 3rd person camera view for the first time. With the power of the 3DS, a console-quality GTA game should be expected, meaning fully 3D cities, loads of sidequests, fun driving mechanics, a solid single-player campaign, and a robust online multiplayer mode. I&#8217;m confident that this project will eventually happen, the bigger question to me is when. Chinatown Wars came late in the DS&#8217; life, Rockstar needs to get there feet wet early on in the glory of the 3DS.</p>
<p>Some may say that developers out there are already beating them to the punch, and honestly I wish they were. But they&#8217;re not. &#8216;Saints Row: Drive-By&#8217; a title announced at e3 for the 3DS, which is part of a GTA-clone franchise said to be rather good, has been revealed to also be an Xbox Live Arcade game that leads up to Saints Row 3. This gives me ideas that the title will not be a full-fledged sand-box adventure, or even have the same gameplay as the others. Instead, I believe it will be more of a mini-game compared to its brothers.</p>
<p>Theres also &#8216;Driver: Renegade&#8217;. While the original was a soley-driving based game, the second and on started to toy with on-foot game play and combat, similar to GTA. Up until the last entry in the series, which went back to soley in the car playing with a new switch cars on the fly mechanic. With the descriptions of this game being biased towards driving only, and no mention of on-foot gameplay what so ever, leads me to believe this game too will feature no out of the vehicle gameplay. This is less of a bummer though, since the Driver franchise has steadily gone down hill over the years.</p>
<p>With all taken into consideration, lets face it. Rockstar is the originals and kings of open-world sand-box games. Grand Theft Auto is their bread and butter, pride and joy. If required skills and effot go into a 3DS iteration, a gem could be in our hands. Lets hope Rockstar realizes this soon, and we get a GTA 3DS sooner than later.</p>
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			<media:title type="html">ereadfan</media:title>
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		<title>Point is?</title>
		<link>http://friendcodes.wordpress.com/2011/01/25/point-is/</link>
		<comments>http://friendcodes.wordpress.com/2011/01/25/point-is/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 03:12:54 +0000</pubDate>
		<dc:creator>ereadfan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://friendcodes.wordpress.com/?p=72</guid>
		<description><![CDATA[So I think I&#8217;ve finally decided exactly what I want this blog to be. Point is, its here for me to express my various (and I do have a lot) opinions and ideas on video games, more specifically the Nintendo 3DS. Expect daily updates of elaborate thoughts about what could be, should be, and would [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=friendcodes.wordpress.com&amp;blog=351836&amp;post=72&amp;subd=friendcodes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So I think I&#8217;ve finally decided exactly what I want this blog to be. Point is, its here for me to express my various (and I do have a lot) opinions and ideas on video games, more specifically the Nintendo 3DS. Expect daily updates of elaborate thoughts about what could be, should be, and would be in the Nintendo 3DS game world, and just gaming in general. For fans of Nintendo, I think you will enjoy my writings, so please do, and be sure to stick with the site for an interesting read from time to time.</p>
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			<media:title type="html">ereadfan</media:title>
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		<title>The perfect 2D(?) platformer!</title>
		<link>http://friendcodes.wordpress.com/2011/01/25/the-perfect-2d-platformer/</link>
		<comments>http://friendcodes.wordpress.com/2011/01/25/the-perfect-2d-platformer/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 03:08:25 +0000</pubDate>
		<dc:creator>ereadfan</dc:creator>
				<category><![CDATA[Nintendo 3DS]]></category>

		<guid isPermaLink="false">http://friendcodes.wordpress.com/?p=65</guid>
		<description><![CDATA[As of now, in my humble opinion, a game by the name of &#8220;Yoshi&#8217;s Island&#8221;, released in 1995 for the outstanding Super Nintendo machine is the undisputed king of 2D platformers. Every single thing about that game was not only done right, but polished to a point that only Nintendo is known to achieve in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=friendcodes.wordpress.com&amp;blog=351836&amp;post=65&amp;subd=friendcodes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>As of now, in my humble opinion, a game by the name of &#8220;Yoshi&#8217;s Island&#8221;, released in 1995 for the outstanding Super Nintendo machine is the undisputed king of 2D platformers. Every single thing about that game was not only done right, but polished to a point that only Nintendo is known to achieve in the world of video games. The level design was impeccable, the music was fantastic, the art style was and still is beautiful and vibrant, and last but not least, the boss battles. Oh the boss battles, what a key part to this gem. A boss battle in a video game is one of the most important parts OF a video game. It&#8217;s the ultimate challenge of the said world, the climax to what you&#8217;ve worked so hard to reach. When you think of &#8216;boss&#8217; you think big, badass, pain-bringing beast&#8230;right? I do at least, and while this game may not give off the most &#8216;badass&#8217; vibe in the world, it does provide with unmatched boss battle after boss battle, each and everyone being fun and unique in its own way. Not only that though, the game emphasized on making sure these bosses were big. Not just another enemy, these were monumental baddies out for blood. And as a rabid video game antic, to this day I can say that no other game in the same vein as Yoshi&#8217;s Island has been able to outmatch the final showdown in this very game. For those not in the know, flee this site and grab a copy of the game to see for yourself, its something of epic proportions to say the least. Spoilers beware, Yoshi&#8217;s final match with baby Bowser is unlike anything before its time. On the then mighty (but now deemed weak) 32-bit system, a more-than-fully sized Bowser, comparable to say Mount Everest, was rushing at your still tiny Yoshi and baby at an unknown speed (guessed to be 170 mph) like a linebacker set to make his move. At the climax of your epic quest, dodging gigantic fireballs and chucking oversized dinosaur eggs over 3000 feet was a no brainer, or your only choice to succeed. Either way, things were as serious as ever and a boss battle hasn&#8217;t stained my memory as much as that one ever since.</p>
<p>But when you take a look back at that final boss battle specifically, you will notice that that showdown would be an amazing experience in 3D. Imagine being able to judge the depth of where gigantically sized baby Bowser actually was, and when he&#8217;s rushing at you being able to actually see him coming closer and closer in real 3D sounds incredibly intriguing. And as you dodge the overgrown fireballs, as they whiz past Yoshi they&#8217;ll head straight for your face. Lastly, being able to watch your T-rex eggs go from 10 feet to 20 feet to 2000 feet would be amazing. Its just an event that screams to be made in 3D.</p>
<p>So whats all this lead up to? The perfect 2D? platformer. By this I mean a platforming game played on a 2D plane with 3D effects of course. I&#8217;m not asking for a Yoshi&#8217;s Island sequel. Although I wouldn&#8217;t attest to one done right, I&#8217;ve played Yoshi&#8217;s Island DS, and while a decent platformer in its own right, in all honesty it doesn&#8217;t hold a candle to the original. To be cut and dry, Artoon isn&#8217;t Nintendo. &#8216;Nuff said. But back to the point, I&#8217;m saying a game that really does 2D platforming right, innovative concepts thrown on a 2D plane with long and interesting level designs, a unique but artistic graphic style, suberb music, and an intense focus on boss battles. It can be original, it can be a sequel, I don&#8217;t care. I just want it to be done and done right. The Nintendo 3DS is such an interesting piece of gaming tech, something that not only has the press raving, but me as well. As excited as I am, I really hope developers do take advantage of its features done right, and create some awesome experiences utilizing the 3D tech. Lets be honest, one of the reasons 3D is so intriguing, esspecially in the video game market is because it really hasn&#8217;t been done before (to a quality extent). Seeing all of your favorite video games pop out at you is new, and new is interesting. And with Nintendo, we are guarenteed things will be done not only right, but practically perfect. Can we expect the perfect 2D? platformer to be released on the 3DS? I sure hope so, and if anyones to do it its the king of head-bopping themselves, Nintendo. I&#8217;m sure we can expect a few classy platformers from them, but my question is will any of them have the quality to out match the best, that being Yoshi&#8217;s Island. Only time will tell my friends.</p>
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			<media:title type="html">ereadfan</media:title>
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		<title>Nintendo and Online: A fierce battle that may finally be taking a turn for the best</title>
		<link>http://friendcodes.wordpress.com/2011/01/24/nintendo-and-online-a-fierce-battle-that-may-finally-be-taking-a-turn-for-the-best/</link>
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		<pubDate>Mon, 24 Jan 2011 01:42:30 +0000</pubDate>
		<dc:creator>ereadfan</dc:creator>
				<category><![CDATA[Nintendo 3DS]]></category>

		<guid isPermaLink="false">http://friendcodes.wordpress.com/?p=58</guid>
		<description><![CDATA[Any Nintendo loving endurer like me knows the many hardships of playing and enjoying a Nintendo title online. Theres just too many downs to bring the experience up. We&#8217;ve been faced with lengthy, title based 12-digit codes that must be shared to play with the people you know. Even after sharing a number longer than [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=friendcodes.wordpress.com&amp;blog=351836&amp;post=58&amp;subd=friendcodes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Any Nintendo loving endurer like me knows the many hardships of playing and enjoying a Nintendo title online. Theres just too many downs to bring the experience up. We&#8217;ve been faced with lengthy, title based 12-digit codes that must be shared to play with the people you know. Even after sharing a number longer than a phone number, communication still isn&#8217;t available. 9 out of 10 times the games that DO feature online in some way completely miss their mark in what could be done. For example, while a game may feature a bare-bones matchmaking service, it most likely won&#8217;t feature anything beyond that like leaderboards, competitions, and friend based challenges. These are all things to be expected out of an online title in 2011, heck even back in 2006 these things were common place for Xbox Live titles. But Nintendo never seemed like they cared, online was just a bullet point on the box to them, nothing they needed to flesh out. There success was capital either way, they didn&#8217;t see the need for a robust or streamlined experience. The Wii missed its mark in a lot of ways with its online componet, but it seems the 3DS is here to fix everything we thought we knew about Nintendo and online.</p>
<p>First off, a major, MAJOR advancement to Nintendo&#8217;s online infrastructure: Universal Friend Codes. Yes, the 12-digit codes are still here, but please agree with me that they seem painless now that they only have to be entered once. Nintendo can still have there asses covered because you&#8217;re going to have to know the person some what in order to exchange a 12-digit code. Point is, if you&#8217;re exchanging them, you know you&#8217;re doing it, no &#8216;accidents&#8217; here. But what also came announced with this is the fact you will now be able to see who is online and what they are doing at any given time. You can be in a game, app, etc. and still check whos on and what there doing, and easily be able to connect with them. Theres also a special LED light that alerts you when a friend has signed on. Another thing that goes hand in hand with this announcement is communication. You may know a friend is on, but how can you let them know your ready to play? Nintendo once again has you covered, and even though they haven&#8217;t announced anything specific yet, they have said that there will be some form of messaging your friends. Good job Nintendo, you&#8217;re learning.</p>
<p>Secondly, they&#8217;re handeling online content in a much smarter and modern way. Gone is the days of guessing points and judging downloadable games from tiny screenshots and lousy developer descriptions. With Nintendo&#8217;s new eShop, we are able to purchase content with currency, no longer is content pricing hidden behind a &#8216;points&#8217; based system. And with the games not only comes full-screenshots and videos, but also demos. Even for retail games, screenshots, videos, and demoes are available. This is a first for Nintendo, and by far a step in the right direction. </p>
<p>Last but not least, the Nintendo 3DS is Nintendo&#8217;s very first system ever to launch with an online compatible game. Thats right, the 3DS is launching alongside Super Street Fighter 4 3DS, which is so far its only launch online title, but again its a first for Nintendo and definitely a step in the right direction. This only means that the functionality is there, and the only excuse for online not being in games is laziness on the developers part. So with this news, we will (hopefully) be seeing tons and tons of more games with online features. Online is a very exciting part of gaming, and having it implemented smartly with a console makes things ten times better. Now that it seems Nintendo is finally getting its feet wet with the online market I am ten times more excited for the system. Launch day is March 27th here in the US, and at $249.99 I will be there day one waiting for my awesome new piece of tech. The more the merrior, as for launch day I will be excited to exchange friend codes with the many of you out there.</p>
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			<media:title type="html">ereadfan</media:title>
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		<title>Friend Codes: Grand Reopening</title>
		<link>http://friendcodes.wordpress.com/2011/01/24/friend-codes-grand-reopening/</link>
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		<pubDate>Mon, 24 Jan 2011 01:20:51 +0000</pubDate>
		<dc:creator>ereadfan</dc:creator>
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		<description><![CDATA[The recent buzz about the Nintendo 3DS has me excited. Very excited. When I get excited about Nintendo products, I usually get the urge to write about them, and theres no better place than a blog for that. While &#8216;Friend Codes&#8217; was once used for Wii and DS talk, I&#8217;ve decided to completely redo the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=friendcodes.wordpress.com&amp;blog=351836&amp;post=56&amp;subd=friendcodes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The recent buzz about the Nintendo 3DS has me excited. Very excited. When I get excited about Nintendo products, I usually get the urge to write about them, and theres no better place than a blog for that. While &#8216;Friend Codes&#8217; was once used for Wii and DS talk, I&#8217;ve decided to completely redo the blog to focused entirely on the 3DS, with a large portion of the writing on its online aspects, though the handheld will be covered as a whole on here. Look out as I slowly but surely renovate the blog for covering the 3DS on all aspects, and look forward to my many interesting thoughts and editorials about the 3DS. Stick with me and enjoy, because if you&#8217;re a Nintendo fan like me, you will be sure to find my writings interesting.</p>
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